| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +6 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 14 | +2 | +2 |
| CHA | 10 | +0 | +0 |
Cursed and Stunted.
Spellcasting. Known Cantrips ONLY.
Action Name. Multi-Attack: Can take one Bite attack or two Claw attacks
Action Bite Attack. Attack: +6 to hit, reach 5 ft., 1 target. Hit: 1d12 + 4) [Piercing] damage.
Action Claw Attack: Attack: +6 to hit, reach 5 ft., 1 target. Hit: 1d8 + 4 [Slashing] damage.
Bonus Action. Attempt a Wisdom Saving Throw to revert form. DC15 out of initiative, or DC18 inside initiative
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This Were-Creature can take the shape a predetermined beast in a Hybrid Form. Example: Were-Wolf, Were-Bear, Were-Tiger, Were-Badger.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.