| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 21 | +5 | +10 |
| CON | 13 | +1 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 13 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Alert. The Annihilator has advantage on initiative rolls.
Keen Smell. The Annihilator has advantage on Wisdom (Perception) or Wisdom (Survival) checks that rely on smell.
Magic Resistance. The Annihilator has advantage on saving throws against spells and other magical effects.
Multiattack. The Annihilator makes two touch attacks.
Annihilating Touch. Melee Attack: +9 to hit, reach 5 ft., one creature. Hit: the target is effected as if targeted by a disintegrate spell.
Getaway. The Annihilator can take a bonus action on each of its turns to disengage or hide.
Description
Creatures of Destruction. Deep in the bowels of the Underdark, far down in the lowest layers, lurks a strange creature that can disintegrate creatures and objects with a touch of its prehensile antennae. The annihilator seems to derive sustenance and pleasure from destroying things, especially living creatures. An annihilator measures 5 feet long and 3 feet high and weighs about 200 pounds. Its physical features are similar to those of a rust monster, except that it has an extra pair of antennae and no mouth. Its hide varies in color from a pallid blue on its underside to a light violet on its upper back.
Sadistic Combatants. Annihilators prefer to attack living creatures, but they happily target anything mobile with their disintegrating antennae. Once an annihilator decides to attack an object or creature, it doesn’t stop until its target has been disintegrated. If its quarry escapes, the annihilator endeavors to track it down and finish what it started. The monster has been known to pursue prey for tremendous distances to achieve this goal.
Comments