Armor Class
16
Chainmail
Hit Points
36
(6d8 + 6)
Speed
30 ft.
STR
14
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
1
(-5)
Damage Vulnerabilities
Piercing
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
-Retaliation. Once per turn, when the armor is hit by a melee attack, it can immediately make one melee weapon attack against the attacker.
Warding Step (Recharge 5–6). As a bonus action, the armor can move up to 10 feet without provoking opportunity attacks and make one melee weapon attack.
Actions
Slam Attack: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Description
Rattles with controlled motion; chains ripple as it moves with soldierly precision and discipline.
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