Armor Class
17
(natural armor)
Hit Points
20
(2d10 + 10)
Speed
0 ft., Fly 50 ft.
STR
12
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
1
(-5)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws
DEX +4
Damage Immunities
Poison, Psychic
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Cherevel's Blade. If Cherevel drops to 0 hit points, this creature dies. This creature can cast non-concentration spells from Cherevel's magic list, and can be dismissed by a bonus action from Cherevel.
Actions
Greatsword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 25 (5d6 + 8) slashing damage plus 27 (6d8) force damage.
Description
A magically animated flying sword dances through the air, fighting like a warrior that can’t be injured.
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