Medium Undead, Neutral Evil
Armor Class 8 Shredded jester outfit
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Throwing Knife. Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 3 (1d4+1) piercing damage.

Juggling Act (Recharge 6). The zombie juggles three flaming torches and throws them at up to three targets within 15 feet. Each targeted creature must succeed on a DC 11 Dexterity saving throw or take 4 (1d8) fire damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

Madikins99

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