Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Throwing Knife. Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 3 (1d4+1) piercing damage.
Juggling Act (Recharge 6). The zombie juggles three flaming torches and throws them at up to three targets within 15 feet. Each targeted creature must succeed on a DC 11 Dexterity saving throw or take 4 (1d8) fire damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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