Mod | Save | ||
---|---|---|---|
STR | 8 | -1 | -1 |
DEX | 10 | +0 | +0 |
CON | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 16 | +3 | +3 |
WIS | 16 | +3 | +3 |
CHA | 10 | +0 | +0 |
Synchronize (1-10): If Abra becomes poisoned, paralyzed or burned, the opposing Pokémon becomes that as well.
Inner Focus (11-18): Abra cannot be skipped in the initiative order. Also, Abra's modifiers and stats cant be lowered.
Magic Guard (19-20): Abra takes no damage from any source except from melee or ranged attacks.
Pokémon Rule: All Pokémon get, at max, 4 moves and can only use 1 move per turn unless an ability or move indicates otherwise.
Level: Abra is level 5.
Teleport: As an action: Abra forgoes the flee action and instead teleports to a known location no more than 50ft away.
Evolve: (At level 16) As a bonus action: Abra can evolve on it's turn into a Kadraba Use Kadabra's stat sheet going further.
Description
Spends 18 hours of the day sleeping. Even while asleep, Abra can control its psychic powers—should danger approach, the Pokémon will simply teleport away.
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