Logia immunity. Physical damage done to this monster will be halved.
Spellcasting. Caesar clown is a 5-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 10, +5 to hit with spell attacks). Caesar has following Wizard spells prepared:
Cantrips (at will): Acid Splash, Decompose, Sapping sting
1st level ( 3 slots): Detect Magic, False Life, Inflict wounds
2nd level (3 slots): Darkness, Dragon's breath, Augury
3rd level (3 slots): Animate Dead, Bestow curse, Call lightning
4th level (3 slots): Blight, Dimension door, Grasping vine
5th level (3 slots): Animate objects, Awaken, contagion
Greatsword. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 3) piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Caesar clown from one piece for my one piece DND campaign.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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