Large Fiend (Devil), Lawful Evil
Armor Class 22 Infernal Plate
Hit Points 213 (15d8 + 95)
Speed 20 ft., Fly 60 ft.
STR
26 (+8)
DEX
15 (+2)
CON
26 (+8)
INT
12 (+1)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws STR +13, DEX +7, WIS +7, CHA +7
Damage Resistances Cold, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Infernal, Telepathy 120 ft.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Fire Absorption. Whenever the devil is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Hellish Toughness. The devil's skin is more scar than skin. Only an attack that deals at least 22 damage to it will deal damage.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Siege Monster. The devil deals double damage to objects and structures.

Actions

Multiattack. The devil makes three melee attacks: two with its Infernal Longsword and one with its shield. It can use Shatter Earth in place of any melee attack.

Infernal Longsword. Melee Weapon Attack: Each creature in a 10-foot line must succeed a DC 21 Dexterity saving throw or take 16 (4d6+7) slashing damage and be knocked prone, or take half as much on a successful save.

Cleave (Recharge 5–6).. The devil swings its longsword in a large arc to attack up to 3 enemies at once. Each enemy takes (3d6+4) slashing damage and be knocked prone, or take half as much on a successful save.

Infernal Shield. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6+8) bludgeoning damage plus 7 (2d6) fire damage plus 7 (2d6) piercing damage.

Shield Charge. The devil moves up to 30 feet in a straight line and can move through the space of any creature smaller than Large. The first time it enters a creature’s space during this move, it makes an infernal shield attack against that creature. If the attack hits, the target must also succeed on a DC 21 Strength saving throw or be pushed ahead of the devil for the rest of this move. If a creature fails the save by 5 or more, it is also knocked prone and takes 18 (3d6+8) bludgeoning damage, or 29 (6d6+8) bludgeoning damage if it was already prone.

Monster Tags: Devil

OptimusPride

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