Time Ancher. This creature does not age, and it is not affected by Chronomancy spells.
Multiattack. Execute two crystal ray attacks and one crystal blessing.
Crystal Ray Attack. Ranged Weapon Attack: +4 to hit, range 5/50 ft. Hit: (1d6 + 1) Force damage.
Crystal Blessing. The Evoker can bless up to two allies. The blessed allies can roll an additional 1d4 when they make any roll except a death save. This effect last until the start of the Evoker's next turn.
Crystal Burst. When the Evoker is hit by an attack that deals bludgeoning damage, it can force any creatures withing 5ft to make a Dex saving throw (DC: 16). Those who fail take 2d8 force damage.
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