Huge Monstrosity (Titan)
AC 22 (natural armor)    Initiative +8 (18)
HP 746 (34d20 + 390)
Speed 60 ft.
Mod Save
STR 30 +10 +10
DEX 26 +8 +17
CON 30 +10 +19
Mod Save
INT 19 +4 +4
WIS 28 +9 +18
CHA 25 +7 +7
Skills Athletics +19, Intimidation +25, Perception +18
Resistances Fire, Lightning
Immunities Cold, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Charmed, Frightened, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Abyssal, Telepathy 120 ft., Vedalken
CR 30 (XP 155,000; PB +9)
Traits

Ancient Beast. The thick magical fur of the ancient beasts give an advantage on saving throws against magic attacks and is immune to crits. It also cannot be moved against it's will.

Legendary Resistance (4/Day). If Lagrigoyi's bane fails a saving throw, he can choose to succeed instead.

Terrifying presence. The first time a creature comes within 30ft of the ancient shoosuva must make a DC 27 wisdom save or become frightened for 1 hour. If the creature makes any wisdom save caused by the ancient shoosuva, it becomes immune to this effect for 24 hours. If a creature under the effect of Terrifying presence gains the frightened condition from any other source, it becomes terrified an must use all it's turn to run from the Shoosuva as far as possible.

Keen senses. The Ancient Shoosuva has advantage on perception checks.

Actions

Multiattack. The ancient shoosuva makes three rend attacks and one Tail Stinger attack. It can replace one attack with a consume.

Rend. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 36 (4d12 + 10) slashing damage. Once per turn it does piercing instead.

Tail Stinger. Melee Weapon Attack: +19 to hit, reach 15 ft., one creature. Hit: 21 (2d10 + 10) piercing damage, and the target must succeed on a DC 27 Constitution saving throw or become poisoned. While poisoned in this way, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Consume. Melee Weapon Attack: +19 to hit, reach 5 ft., one target, must have Incapacitated condition or dead. On a hit the Shoosuva heals 4d10+10 hp and the creature dies and it's body is destroyed. 

Bonus Actions

Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can move up to half its speed and make one rend attack.

Haunting howl. The Ancient Shoosuva howls, every creature that can hear in a 30ft emanation makes a DC 27 Wisdom save or be frightened. it can repeat the save at the end of it's turn. If saved the creature is immune for 24 hours.

Legendary Actions

The Ancient Shoosuva gets 3 legendary actions per turn

Pounce. The Ancient Shoosuva can move up to half its Speed, and it makes one Rend attack.

Monstrous glare. A creature within 5ft of the Shoosuva must make a wisdom save DC 27 or become frightened. 

Tail swing. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) bludgeoning damage and be knocked prone.

Description

 The first Shoosuva created by a mad Vedalken, the ancient Shoosuva has hidden in the far north for over an age. While it looks like other Shoosuva, it's around twice the size, with razor sharp claws.

Habitat: Arctic

Steerpike1988

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