Medium Swarm of Tiny beasts, Lawful Neutral
Armor Class 10 Natural armor
Hit Points 12 (12d20 + 3)
Speed 50 ft., It’s a cat it has movement ok
STR
16 (+3)
DEX
20 (+5)
CON
15 (+2)
INT
18 (+4)
WIS
19 (+4)
CHA
17 (+3)
Saving Throws DEX +7, INT +6, WIS +6
Skills Arcana +20
Condition Immunities Blinded, Charmed
Senses Darkvision It’s a cat it can see in the dark, Passive Perception 20
Languages Common and cat
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Cuteness. Charms the enemy

 

Actions

 

Action Melee Attack. Claws: +4 to hit, reach 1ft., 1target. Hit: 1 (1d6 + 3) [slashing] damage. 

Action Ranged Attack   Hair ball: +1to hit, range 20/30ft., 1 target. Hit: 1 (1d6 + 4) [bludgeoning] damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

a House cat that just wants a home

Lair and Lair Actions

It is a house cat it lives in a cave for the mean time

Lair Actions

On initiative count 2 (losing initiative ties), the[cat] takes a lair action to cause one of the following effects; the [cat] can’t use the same effect two rounds in a row:

  • It sleeps and can’t be damaged while sleeping if you hurt it while it’s sleeping it wakes up and bites you take 1d6 piercing damage 
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [Cat] dies, these effects fade over the course depression for 1d6days.

Habitat: ForestGrassland

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