Medium Humanoid (Human), Neutral Good
AC 14    Initiative +2 (12)
HP 72 (6d10 + 12)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 18 +4 +7
WIS 10 +0 +3
CHA 16 +3 +3
Skills Arcana +7, History +7, Insight +4, Persuasion +6
Resistances Psychic
Immunities Charmed
Senses Passive Perception 11
Languages Common
CR 6 (XP 2,300; PB +3)
Traits

Arcane Ward. When Chandler casts a spell, he gains 5 temporary hit points.

Spell Sculptor. When Chandler casts a spell that affects an area, he can choose up to three creatures in the area to automatically succeed on their saving throws and take no damage if they would normally take half damage.

Court Mage’s Preparation. When Initiative is rolled, Chandler can choose one spell from his prepared spells and immediately cast it without using an action or expending a use. This spell must have a casting time of 1 action.

Actions

Staff. Melee Attack Roll: +5, reach 5 ft., Hit: 8 (1d6 + 4) Bludgeoning damage or 10 (1d8 + 4) Bludgeoning damage if used with two hands.

Fire Bolt. Ranged Attack Roll: +7, range 120 ft., Hit: 19 (3d10 + 4) Fire damage.

Spellcasting (Spell Save DC 15, +7 to hit). Chandler casts one of the following spells, using Intelligence as the spellcasting ability.

At Will: Fire Bolt, Mage Hand, Prestidigitation, Message

3/Day Each: Shield, Magic Missile, Misty Step, Counterspell

2/Day Each: Greater Invisibility, Phantasmal Killer, Lightning Bolt

1/Day Each: Cone of Cold

Reactions

Protective Magic (3/Day). Chandler casts Counterspell (at 3rd level) or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

ooozzz

Comments

Posts Quoted:
Reply
Clear All Quotes