| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +7 |
| WIS | 10 | +0 | +3 |
| CHA | 16 | +3 | +3 |
Arcane Ward. When Chandler casts a spell, he gains 5 temporary hit points.
Spell Sculptor. When Chandler casts a spell that affects an area, he can choose up to three creatures in the area to automatically succeed on their saving throws and take no damage if they would normally take half damage.
Court Mage’s Preparation. When Initiative is rolled, Chandler can choose one spell from his prepared spells and immediately cast it without using an action or expending a use. This spell must have a casting time of 1 action.
Staff. Melee Attack Roll: +5, reach 5 ft., Hit: 8 (1d6 + 4) Bludgeoning damage or 10 (1d8 + 4) Bludgeoning damage if used with two hands.
Fire Bolt. Ranged Attack Roll: +7, range 120 ft., Hit: 19 (3d10 + 4) Fire damage.
Spellcasting (Spell Save DC 15, +7 to hit). Chandler casts one of the following spells, using Intelligence as the spellcasting ability.
At Will: Fire Bolt, Mage Hand, Prestidigitation, Message
3/Day Each: Shield, Magic Missile, Misty Step, Counterspell
2/Day Each: Greater Invisibility, Phantasmal Killer, Lightning Bolt
1/Day Each: Cone of Cold
Protective Magic (3/Day). Chandler casts Counterspell (at 3rd level) or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
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