Medium Humanoid (Half-Elf), Neutral
Armor Class 17
Hit Points 78 (6d10 + 18)
Speed 35 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws DEX +7, CHA +6
Skills Acrobatics +7, Athletics +5, Insight +4, Persuasion +6
Senses Passive Perception 11
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Bound by Blood. When Corin reduces a creature to 0 hit points with Loathe, he regains 10 hit points.

Flawless Footwork. Opportunity attacks made against Corin are made with disadvantage.

Instinctive Reflexes. Corin can take two reactions per round, but no more than one per turn.

Actions

Multiattack. Corin makes two melee attacks

Loathe. Melee Attack Roll: +7, reach 5 ft., Hit: 10 (1d8 + 6) Slashing damage plus 4 (1d6) Necrotic damage.

Loathe’s Thirst (Recharge 5-6). Corin swings Loathe in a vicious arc, unleashing a wave of bloodied energy. Dexterity Saving Throw: DC 14, all creatures in a 15 ft. cone. Failure: 14 (4d6) Necrotic damage, and each target begins bleeding until the end of its next turn. A bleeding creature takes 4 (1d8) Slashing damage for every 10 ft. it voluntarily moves. Success: Half damage and isn’t bleeding

Bonus Actions

Combat Flourish. Corin readies his stance, empowering his next attack. Until the end of his turn, if he hits a creature with a melee weapon attack, he can apply one of the following effects:

• Disarm: The target must succeed on a DC 14 Strength saving throw or drop one held item of Corin’s choice.

• Trip: The target must succeed on a DC 14 Dexterity saving throw or be knocked prone.

• Push: The target must succeed on a DC 14 Strength saving throw or be pushed 10 ft. away.

Reactions

Riposte. When a creature misses Corin with a melee attack, he makes a melee attack against it.

Parry. When hit by a melee attack, Corin reduces the damage by 8 (1d8 + 4).

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