Medium Humanoid, Neutral Evil
AC 13 (leather armor)    Initiative +2 (12)
HP 37 (6d8 + 10)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 15 +2 +4
CON 14 +2 +4
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 12 +1 +1
Skills Sleight of Hand +2
Resistances Cold, Poison
Immunities Poisoned
Senses Passive Perception 11
Languages Common
CR 1 (XP 200; PB +2)
Traits

Incomprehensible odor. This guy stinky as hell!!! When someone steps within 10ft of Absteen, they must succeed a DC15 Constitution saving throw, on a fail they take 1d4 poison damage, and have disadvantage on hitting Absteen until they leave the stank zone, on a success they are unaffected, but they must remake the saving throw every time they are hit by Absteen.

Reckless. At the start of its turn, Absteen can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The Absteen makes two melee attacks.

Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) slashing damage.

Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.

Reactions

Parry. Trigger: Absteen is hit by a melee attack roll while holding a weapon. Response: Absteen adds 2 to its AC against that attack, possibly causing it to miss.

Description

The RAT

Monster Tags: NPC

Habitat: Urban

Silversnak

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