Formation Tactics. The UN soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while it is within 5 feet of at least one ally. (Always active in horde)
Phalanx. Due to the squad formation, they gain a +2 to all attacks and a +1 to their AC (Accounted for in stats)
Horde: So long as the horde is over half HP (75) they have advantage on all attacks and disadvantage to AOE spells and items DCs
Multiattack. The soldier makes 1 Shield Bash and 2 Spear attacks, or 3 ranged attacks
Spear. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage
Shield Bash. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. On a hit the creature must make a DC 15 Strength Saving Throw. On a failure the creature is either knocked prone or shoved back 5 feet. This saving throw is made at disadvantage if the horde has over 100 HP left
Crossbows. Ranged Weapon Attack , range 20/40 ft: +4 to hit, one target. Hit: 9 (2d8 + 4) piercing damage
Fill in Ranks. Training takes over when an ally is in danger. If an ally within 15 is killed by an attack, the UN Soldier can move up to their movement speed and then make an attack against the attacker.
Previous Versions
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5/7/2025 12:02:45 AM
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5/8/2025 8:15:43 PM
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5/8/2025 10:22:54 PM
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5
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5/13/2025 12:49:34 AM
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5
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