| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 8 | −1 | +2 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 16 | +3 | +3 |
| CHA | 10 | +0 | +0 |
Spellcasting. The [blaeiyr ] is a 2-level spellcaster. Its spellcasting ability is [wis] (spell save DC 12, +2 to hit with spell attacks). The [monster name] has following spells prepared:
Cantrips (at will): [Encode Thoughts], [Dancing Lights]
1st level (10 slots): [ball of spells], [Absorb Elements]
Action Melee Attack. slam +5 to hit, reach 10 ft., 1 target. (3d8) [Bludgeoning] damage.
Action Ranged Attack. ball of spells: +7 to hit, range 20/40 ft.[ball10ft], 1 target. (4d6 + 10) [magical] damage
Reaction [anyting] jump 50ft
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a tall 60ft
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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