Medium Monstrosity, Unaligned
AC 15    Initiative +2 (12)
HP 64 (11d8 + 16)
Speed 35 ft., Climb 20 ft.
Mod Save
STR 16 +3 +3
DEX 12 +1 +1
CON 15 +2 +2
Mod Save
INT 3 −4 −4
WIS 8 −1 −1
CHA 7 −2 −2
Senses Darkvision 60 ft.; Passive Perception 12
Languages None
CR 5 (XP 1,800; PB +3)
Traits

Pack Tactics. The basilisk has Advantage on an attack roll against a creature if at least one of it's allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage plus 7 (2d6) Poison damage.

Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the basilisk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Spines. (Recharge 4–6). Ranged Attack Roll: +5, range 20/80 ft. Hit: 4 (1d4 + 2) Piercing damage plus 3 (1d6) Poison damage. Constitution Saving Throw: DC 14, up to three creatures targeted by spines. If the target is hit by 1 or 2 spines, First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.

Bonus Actions

Chameleon. The basilisk magically turns invisible until it moves or until it makes an attack roll.

Description

The Yuan-ti bred basilisk with traits from several other creatures of the swamp and forest to serve essentially as guard dogs. 

Habitat: ForestSwampUnderdark

CarterBi

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