Large Aberration, Any Alignment
AC 18 Natural Armor    Initiative +4 (14)
HP 109 (19d10 + 5)
Speed 0 ft., Cannot Move
Mod Save
STR 18 +4 +7
DEX 11 +0 +0
CON 20 +5 +8
Mod Save
INT 9 −1 −1
WIS 17 +3 +3
CHA 6 −2 −2
Immunities Acid; Prone
Senses Blindsight Range of 60 feet., Tremorsense Range of 200 feet; Passive Perception 16
Languages Deep Speech, Undercommon Understands the languages, but cannot speak them
CR 5 (XP 1,800; PB +3)
Traits

Acidic Coating: If a creature ends their turn while in direct contact with any part of the Spinner's skin, they take 13 (2d12) acid damage.

Actions
Tentacle Crash: Melee Attack: +7 to hit, reach 30 ft., 1 target. Hit: 36 (5d12 + 4) bludgeoning damage. On a hit, a large or smaller creature must make a Strength Saving Throw, DC 15. Failure: The creature is restrained, and as an action, the creature can make a Strength Check, DC 13. Success: The creature breaks free.
 
Tentacle Spinner (Recharge 5-6): Dexterity Saving Throw: DC 17, each creature within 30 feet of the Spinner. Failure: 16 (3d10) Bludgeoning damage plus 16 (3d10) Acid damage. Success: Half Damage.
 
Acidic Shower: Dexterity Saving Throw: DC 14, each creature within 90 feet of the Spinner. Failure: 13 (2d12) Acid damage. Success: Half damage.
 
Acid Fling: Ranged Attack: +7 to hit, range 120/300 ft., 1 target. Hit: 36 (5d12 + 4) acid damage.
 
Tentacle Swipe: Melee Attack: +7 to hit, reach 30 ft., 1 target. Hit 26 (4d10 + 4) bludgeoning damage. On a hit, a large or smaller creature must make a Dexterity Saving Throw, DC 15. Faliure: the creature is knocked prone and is sent 5 ft. away from the Spinner.
 
Swallow: Dexterity Saving Throw: DC 15, One Medium or smaller creature. Failure: The Spinner can have one creature swallowed at a time. A swallowed creature is restrained, has total cover against attacks and other effects outside the Spinner, and takes 16 (3d10) piercing damage at the start of each of the spinner's turns. If the Spinner takes 15 damage or more on a single turn from a creature inside it, the Spinner must succeed on a DC 22 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 10 feet of the Spinner. If the Spinner dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement.
Reactions

Instinctive Strike: When a creature moves within the Spinner's range of 30 feet, the spinner must use Tentacle Swipe.

Description

The Caustic Spinner dwells in the Underdark, rooting itself in the ground as a plant would. Its' roots penetrate and take hold through tough rock, where the Spinner stays for the rest of its life. The Caustic Spinner got the first part of its' namesake from the acidic substance they secrete to coat their body with to protect them against any creature that touches them. The Spinner is set with many tentacles attached to the base of their body, these tentacles can be controlled to spin to attack any enemies, and the Spinner's acidic slime may be flung through this method. The Caustic Spinner blends in very well with its' environment while no light sources are nearby, for light sources reflect off their slime well. The main body of the Spinner is vaguely semi-spherical, sprouting tentacles all over besides its' mouth on the top of its' body. The Spinner is able to sense creatures around it without sight, hearing, or smell, but through Blindsight and Tremorsense. The Spinner is very aggressive, instinctively attacking anything that moves within its' range. The Spinners' acidic slime is too slippery to pick up most things, so when a creature gets close enough to its' body, it may try to bend it's body to eat the attacker. A creature inside the Spinner would find that its' body constricts around them, and the innards of the Spinners' body is covered in teeth, which stab into them, causing great pain.

Habitat: Underdark

Thebeareater3

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