Armor Class
8
Hit Points
22
(3d8 + 9)
Speed
10 ft., Climb 10 ft.
STR
12
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
1
(-5)
WIS
6
(-2)
CHA
2
(-4)
Skills
Stealth +2
Damage Resistances
Acid, Cold, Fire
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage
Blood Transfusion. Constitution Saving Throw: DC 113, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: plus 9 (2d8) acid damage. The Blood Ooze regains Hit Points equal to half that amount. A Humanoid reduced to 0 Hit Points by this damage and then buried rises the following sunset as a Vampire Spawn under the vampire’s control.
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