Medium Undead, Neutral Evil
Armor Class 13
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
5 (-3)
WIS
8 (-1)
CHA
6 (-2)
Damage Resistances Necrotic
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft, Passive Perception 9
Languages Understands Common but cannot speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Husk has advantage on attack rolls against a creature if at least one of the Husk’s allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Dual Shortswords (Melee Weapon Attack): +5 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) slashing + 2 (1d4) necrotic damage per attack (two attacks).

Bonus Actions

 

 
Reactions

 

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Cryptbound Husk is a reanimated corpse bound to an ancient tomb or dark magic. It was once a person, but now it's little more than a walking shell, kept "alive" by curses or necromantic energy.

Its body is decayed and dried out, wrapped in old bandages or crumbling armor. Hollow eyes glow faintly, and it moves with stiff, unnatural jerks. The Husk is often silent, driven only by the magic that binds it to its resting place.

Cryptbound Husks usually guard tombs, follow the commands of dark masters, or attack anyone who disturbs their crypt. They’re tough, tireless, and hard to kill unless their binding magic is broken.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

YaBoiWillis

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