Pack Tactics. The Husk has advantage on attack rolls against a creature if at least one of the Husk’s allies is within 5 feet of the creature and the ally isn't incapacitated.
Dual Shortswords (Melee Weapon Attack): +5 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) slashing + 2 (1d4) necrotic damage per attack (two attacks).
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Cryptbound Husk is a reanimated corpse bound to an ancient tomb or dark magic. It was once a person, but now it's little more than a walking shell, kept "alive" by curses or necromantic energy.
Its body is decayed and dried out, wrapped in old bandages or crumbling armor. Hollow eyes glow faintly, and it moves with stiff, unnatural jerks. The Husk is often silent, driven only by the magic that binds it to its resting place.
Cryptbound Husks usually guard tombs, follow the commands of dark masters, or attack anyone who disturbs their crypt. They’re tough, tireless, and hard to kill unless their binding magic is broken.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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