Large Beast, Unaligned
AC 14    Initiative +2 (12)
HP 22 (3d10 + 6)
Speed 50 ft.
Mod Save
STR 17 +3 +3
DEX 15 +2 +2
CON 15 +2 +2
Mod Save
INT 3 −4 −4
WIS 12 +1 +1
CHA 7 −2 −2
Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 1 (XP 200; PB +2)
Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Blighted Regeneration. The wolf regains 5 HP at the start of its turn if it has at least 1 HP. Fire damage stops this for 1 round.

Pack Tactics. Advantage on attack rolls if an ally is within 5 ft. of the target.

Wooden Hide. Bludgeoning/Piercing damage from non-magical weapons is halved.

Actions

Blighted Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3 + 1d6) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition. On a crit, target makes a DC 13 Con save or take (2d6)

Description

  • Patchy fur sloughs off, revealing gnarled bark and pulsating vines.

  • Eyes glow sickly green, and their breath reeks of decaying leaves.

  • Their howls sound like a tree splitting in a storm.

  • Ambush Predators: Leap from undergrowth, using Stealth (+4) to surprise prey.

  • Focus Fire: Use Pack Tactics to overwhelm one target.

  • Hit-and-Run: If injured, they retreat and let Regeneration heal them.

Habitat: ForestHill

LamereMichael

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