Tiny Fiend, Typically Chaotic Neutral
AC 13    Initiative +3 (13)
HP 8 (1d6 + 2)
Speed 40 ft., climb 40 ft.
Mod Save
STR 5 -3 -3
DEX 17 +3 +5
CON 14 +2 +4
Mod Save
INT 12 +1 +1
WIS 14 +2 +2
CHA 12 +1 +1
Skills Investigation +3, Perception +4, Stealth +5
Resistances Necrotic, Psychic
Immunities Bludgeoning damage from falling; Grappled
Senses Darkvision 60 ft., Passive Perception 15
Languages Understands Common, but can’t speak it
CR 1 (XP 200; PB +2)
Traits

Jumper. The cat's jump distance is determined using its Dexterity rather than its Strength.

Magic Resistance. The cat has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 3 (1d6) Necrotic damage.

Reactions

Feline Reflexes. Trigger: The cat is hit by a melee attack roll or AoE within 30 ft. while not suffering any conditions. Response: Impose Disadvantage on the oncoming melee attack, or gain Advantage on a Dexterity Saving Throw.

Monster Tags: fiend

Habitat: DesertPlanar (Upper Planes)

Treasure:  None

Vespirino