| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 30 | +10 | +18 |
| CON | 22 | +6 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 15 | +2 | +2 |
| WIS | 25 | +7 | +15 |
| CHA | 20 | +5 | +13 |
Angelic Weapons. Unis' weapon attacks are magical and deal radiant damage, as granted by the White Queen.
Superior Critical. Unis' attacks are considered critical successes on rolls 18-20.
Evasion. If Unis is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Unis instead takes no damage if she succeeds on the save and only half damage if she fails. She can’t use this trait if she has the Incapacitated condition.
Unis can also change all strength and con saves to dex, as a result of her powerful dodging.
Regeneration. Unis restores 20 hit points at the start of her turn.
Enhanced Regeneration (GC). Unis restores 40 hit points at the start of her turn under the effect of Grand Challenge.
Legendary Resistances (3/Day). If Unis fails a saving throw, she can choose to succeed instead.
Magic Resistance. Unis has Advantage on saving throws against spells and other magical effects.
Unis' Rapier. Unis has her trusty rapier, a divine implement from Celestia, given to her by the White Queen, Node. Her actions are extremely high in evasion and lethal in nature. Unis can be attacked by illusion and mind control spells, these being the only exception to her domain.
Masterful Technique. Unis can utilize 3 of these actions per turn.
Lunge. Unis thrusts her rapier at an enemy unit with great force. Melee Attack Roll: +15, reach 10 ft. Hit: 26 (3d10 + 8) Piercing damage.
Bladework. Unis hits the enemy twice, performing an elegant double slash. Hits 2 times, applies Frostbite for 3 turns if failed save, Constitution Saving Throw: DC 20. Melee Attack Roll: +13, reach 10 ft. Hit: 26 (2d10 + 5) Piercing damage.
Riposte (Requires 3 actions). Unis enters a special stance, dodging all magical and physical attacks for a short period of time (1 turn). Any attack attempted against her will result in a Lunge without fail unless she is somehow disabled, even at range. During Riposte, Unis cannot use actions, bonus actions, or legendary actions. Riposte can be broken through the use of successful mind control/illusion spells. All physical saves auto pass during Riposte. Melee Attack Roll: +15, reach 60 ft. Hit: 26 (3d10 + 8) Piercing damage.
Frozen Magic Bullets. Unis gathers magic, and fires off 3 ice bullets which can be targeted at anyone. Ranged Spell Attack: +12 to hit, reach 60 ft., 3 targets. Hit: 10 (1d10 + 5) Ice damage per hit. Applies frostbite, 20 con save.
Frozen Magic Bullets. Unis gathers magic, firing off 3 ice bullets with can have multiple targets. Applies Frostbite. Constitution Saving Throw: DC 20. Melee Attack Roll: +12, reach 60 ft. Hit: 26 (2d10 + 5) Ice damage.
Special Actions (Unlocked at half health, costs 2 actions). Illusionary Dance, En Garde, Grand Challenge
Illusionary Dance. Unis releases a burst of mist from her body, shrouding the 60 ft. area in icy mist. This counts as Heavily Obstructed vision, causing the Blinded condition, though this can be dispelled through wind or fire. Within this mist are 3 clones of Unis, all of whom take their turn right after the original, and retain all stats of the original except for 1/3rd health (150 HP). All basic actions are available to clones, no Special Actions.
En Garde. Unis draws her blade into an upright position, holding her head close to the hilt and praying to it. All attacks are enhanced with ice (An additional 1d10 per melee attack), she restores 50 hit points, and she may now utilize Grand Challenge and Grand Duelist. Advantage.
Grand Challenge (3/day). Unis raises her blade into the sky, shouting. She then performs a powerful thrust at the enemy, inflicting True Vulnerability on the enemy and Enhanced Regeneration for herself for 3 turns each. Melee Attack Roll: +20, reach 30 ft. Hit: 60 (10d10 + 10) Piercing damage.
*Frostbite - Imposes disadvantage on dex and con saves. This can be removed with fire tools or spells or by retrying the con save each turn.
*Vulnerable - Reduces AC by 5. Doubles damage taken. Lasts for 1 turn.
*True Vulnerability - Lose the ability to act for 1 turn. Reduces AC by 10 and saving throws by 5. Triples damage taken. Lasts for 3 turns. Only one Vulnerability can take effect.
Magnificent Evasion. As a bonus action, Unis takes the dodge, dash, or disengage action. She cannot use this while using Riposte or Ultimate Challenge. Also cannot be used when clones are present.
Unis has 1 reaction, which recharges on her turn.
Lunge. When Unis is hit by a melee attack even on a miss, she can react with a Lunge. This is under the assumption that she was unable to use Riposte.
Legendary Action Uses: 3. Immediately after another creature’s turn, Unis can expend a use to take one of the following actions. Unis regains all expended uses at the start of each of her turns.
Lunge. Same as above.
Riposte (Costs 2 Actions). Same as above.
Grand Duelist (Costs 3 Actions, 1/day). Unis performs a flurry of nigh-unavoidable blows. Melee Attack Roll: +25, reach 30 ft. Hit: 120 (20d10 + 20) Piercing damage.
Description
Unis is the vanguard of the White Queen, Node, she who governs the eldritch power of creation. Unis mostly dresses like a white unicorn and wears glasses. She places purity above all, and hates males.
When in combat against males of any form, Unis displays fear and apprehension in combat, but will remain neutral otherwise. This fear should be emphasized so that players may realize that illusion or mind control may be effective.
Lair and Lair Actions
Unis' lair is within the White Castletown, but her true lair/home is within Winterbell, the hometown of the White Queen, Node. Unis can however expand her domain's effects within any enclosed area unless countered by certain effects.
Domain of the Unseen Unicorn: All hostile entities cannot use buff effects. All unavoidable attacks and spells are disabled. As such, spells such as Bless and Haste do not take effect, and attacks such as Fireball and Psychic Lance do not work, period. Items and such still work though.
Domain of the Queen: Within Winterbell, all stats increase to 30 and Riposte is permanent. All special actions work regardless of health.
Previous Versions
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5/13/2025 2:34:56 AM
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5/14/2025 12:28:19 AM
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23
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Coming Soon
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