Medium Or Small Humanoid, Neutral
Armor Class 14 Chain Shirt
Hit Points 30 (6d8 + 3)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +5, DEX +4, CON +4
Skills Insight +2, Intimidation +2, Perception +2
Senses Passive Perception 14
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Spear. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d6 + 3) Piercing damage.

Shortsword. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d6 + 1) Slashing damage.

Dagger. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Piercing damage.

Bonus Actions

Forced Sprint. Once per turn, the Guard forces themselves to run an extra 15ft. If done, the Guard attacks are at a disadvantage and any melee attack made against them has advantage until their next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
5/14/2025 3:52:11 AM
0
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Redmaster555

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