Armor Class
14
Chain Shirt
Hit Points
30
(6d8 + 3)
Speed
30 ft.
STR
15
(+2)
DEX
13
(+1)
CON
13
(+1)
INT
11
(+0)
WIS
11
(+0)
CHA
10
(+0)
Saving Throws
STR +5, DEX +4, CON +4
Skills
Insight +2, Intimidation +2, Perception +2
Gear
Chain Shirt, Spear, Shortsword,Dagger
Senses
Passive Perception 14
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Spear. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d6 + 3) Piercing damage.
Shortsword. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d6 + 1) Slashing damage.
Dagger. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Piercing damage.
Bonus Actions
Forced Sprint. Once per turn, the Guard forces themselves to run an extra 15ft. If done, the Guard attacks are at a disadvantage and any melee attack made against them has advantage until their next turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/14/2025 3:52:11 AM
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0
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0
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Coming Soon
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