Angelic Weapons. The blade's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).
Innate Spellcasting. The blade's spellcasting ability is Charisma (spell save DC 18). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: dispel evil and good, flame strike, raise dead
1/day each: commune steel wind strike
Multiattack. The blade makes two melee attacks.
Greatsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 6) slashing damage plus 14 (3d8) radiant damage.
Healing Touch (4/Day). The blade touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
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