Armor Class
14
(natural armor)
Hit Points
39
(5d10 + 12)
Speed
40 ft., Climb 30 ft., Swim 40 ft.
STR
19
(+4)
DEX
10
(+0)
CON
15
(+2)
INT
2
(-4)
WIS
13
(+1)
CHA
11
(+0)
Saving Throws
STR +6
Skills
Perception +3
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The panda has advantage on Wisdom (Perception) checks that rely on smell.
Nature Spirit. Difficult terrain composed of natural materials doesn't cost the panda extra movement.
Actions
Multiattack. The panda makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Clumsy Roll. The panda rolls forward 10 ft. Creatures within that range recieve 1d10 force damage and must succeed on a DC 15 Strength saving throw or be knocked prone.
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