Large Beast, Any Neutral Alignment
Armor Class 15 (natural armor)
Hit Points 82 (10d12 + 17)
Speed 40 ft., Climb 40 ft., Swim 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +7, WIS +5
Skills Perception +3
Damage Resistances Cold
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The panda has advantage on Wisdom (Perception) checks that rely on smell.

Nature Spirit. Difficult terrain composed of natural materials doesn't cost the panda extra movement.

Actions

Multiattack. The panda makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Wild Magic. Once per short rest, the panda may cast one of the following spells (DC 13): Entangle, Faerie Fire, Healing Word. No components are required.

Bamboo Smash. The panda slams the ground, causing bamboo to erupt in a 10 ft. radius around it. All creatures in the area must succeed on a DC 14 Dexterity saving throw or take 17 (3d10) bludgeoning damage. The terrain in that area becomes difficult terrain for 1 minute.

Bonus Actions

Bloomstep. The panda teleports up to 20 ft. to an unoccupied space it can see that is within natural terrain (e.g. grass, undergrowth, water). The space it leaves behind briefly blooms with glowing flowers.

Reactions

Earthen Guard. Once per short rest, when a creature the panda can see is targeted by an attack, the panda may cause roots or stone to shield it, granting +3 AC until the start of that creature's next turn.

Monster Tags: Misc Creature

Habitat: Forest

PaveLow_

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