Tiny Construct, Neutral Evil
AC 16 Natural Armor    Initiative +2 (12)
HP 16 (4d6 + 2)
Speed 30 ft., Fly 40 ft.
Mod Save
STR 8 −1 −1
DEX 18 +4 +6
CON 8 −1 −1
Mod Save
INT 10 +0 +0
WIS 14 +2 +4
CHA 8 −1 −1
Immunities Cold, Poison; Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Understands Common but can’t speak
CR 1 (XP 200; PB +2)
Traits

Spider Climb. Bildrath's doll can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. 

Rotating Head. Bildrath's doll can rotate its head 360 degrees and never has to unwind. As long as it can see, it always has advantage on perception checks.

Darkvision. Bildrath's doll has darkvision out to a range of 60 feet. 

Random Activation. There are three chances per day for the doll to awaken. It will awaken on a roll of 19 or 20 and attempt to kill the closest creature. The doll will remain active for one hour. After activating, the doll will not re-activate for the rest of the day. Each day, the chances for the doll to activate will reset. 

Actions

Multiattack. Bildrath's doll makes two bite attacks on its turn. 

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the doll’s next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.

Toy Story. The doll can fall down and imitate its inactive state. A creature that checks to see if the doll is active or not can tell on a successful DC 18 Wisdom (Insight) check. 

Habitat: Any

andreaschwrs

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