| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 16 | +3 | +5 |
| CHA | 16 | +3 | +5 |
Drowned Sermon (1/day):
Aelor can speak a litany of drowned truths. Each creature of his choice within 30 feet that can hear him must make a DC 13 Wisdom saving throw or be charmed for 1 minute. While charmed in this way, the target can take no hostile action against Aelor and has disadvantage on ability checks to escape water-based hazards. Affected targets can repeat the save at the end of their turns.
Tide-Touched Visions:
Once per turn when a creature fails a saving throw within 30 ft. of Aelor, he can see a glimpse of its fear and gains advantage on his next attack roll or ability check against it.
Fanatical Followers:
If two or more cultists are within 10 ft. of Aelor, he gains +1 to AC and saving throws.
Sickle of Salt and Bone. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 1d8 + 2 slashing damage. The target must succeed on a DC 12 Constitution saving throw or begin coughing violently (disadvantage on concentration checks until the end of their next turn).
Command the Current (Recharge 5–6).
Aelor targets an area of water within 30 ft. (including the rising flood). That water surges in a direction of his choice in a 10-foot cone. Creatures in that area must make a DC 13 Strength saving throw or be knocked prone and pushed 10 ft.
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