| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 12 | +1 | +4 |
| CHA | 18 | +4 | +7 |
Aura of Dread (while submerged or flooding):
Creatures that start their turn within 10 feet of Aelor must make a DC 13 Wisdom saving throw or take 2d4 psychic damage and have disadvantage on their next attack roll.
Waterlogged Flesh:
If Aelor is reduced to 0 HP while the chamber is flooded, his body erupts into rotting water. Each creature within 15 feet must succeed on a DC 13 Dexterity save or take 2d8 necrotic damage and be blinded until the end of their next turn.
Floodborn.
Aelor can breathe underwater. While submerged, he regains 5 HP at the start of his turn.
Drowned Grasp (Multiattack).
Aelor makes two slam attacks with bloated, sea-twisted arms.
+6 to hit, reach 10 ft., one target.
Hit: 1d10 + 3 bludgeoning damage, and the target must succeed on a DC 13 Strength save or be grappled.
Screaming Maw (Recharge 6).
Aelor’s face splits open in an unnatural maw, emitting a psychic scream.
Each creature in a 15-foot cone must make a DC 14 Constitution saving throw or take 3d6 psychic damage and be deafened for 1 minute (chance to save at end of each turn).
Grasp the Drowned (Reaction)
Trigger: A creature within 10 feet hits Aelor with a melee attack.
Effect: As the blow lands, Aelor lashes out with a water-slicked, unnaturally long arm. The attacker must succeed on a DC 13 Dexterity saving throw or be grappled (escape DC 13) and pulled 5 feet closer.
Whispers From Below (1A/round)
Aelor targets one creature he can see within 30 feet. That creature must succeed on a DC 13 Wisdom saving throw or hear bubbling, senseless murmurs echo inside their mind. Until the end of their next turn, they have disadvantage on their next attack roll or ability check.
Description
“He is not flesh anymore. He is a voice the river borrowed.”
Comments