| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 10 | +0 | +0 |
| CON | 16 | +3 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 20 | +5 | +8 |
| CHA | 14 | +2 | +2 |
Spellcasting: Borghild is a 10th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). She has the following cleric spells prepared:
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Cantrips (at will): guidance, mending, resistance, sacred flame, thaumaturgy
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1st level (4 slots): bane, cure wounds, guiding bolt, inflict wounds
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2nd level (3 slots): hold person, lesser restoration, spiritual weapon
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3rd level (3 slots): animate dead, dispel magic, spirit guardians
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4th level (3 slots): divine word, guardian of faith
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5th level (2 slots): flame strike, hallow
Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 3 (1d6) necrotic damage.
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Dwarven Resilience: Borghild has advantage on saving throws against poison, and she has resistance to poison damage.
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Stonecunning: Whenever Borghild makes an Intelligence (History) check related to the origin of stonework, she is considered proficient in the History skill and adds double her proficiency bonus to the check, instead of her normal proficiency bonus.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Borghild was once a respected and devout cleric in her dwarven community from Nordhaven, known for her healing abilities and unwavering faith. She served the dwarven god of hearth and home, and was a beacon of hope for her people. Her life took a drastic turn when her realm, along with others, was violently pulled into this dimension by the nefarious Lich Xalvador. During this cataclysm, her beloved hall collapsed, leaving her disoriented and adrift.
Like many heroes of her time, she was called to the Sword Coast by what they believed to be a legitimate chapter of the Sentinels. They were tasked with helping to destroy the Lich. However, it was a cruel deception. This false chapter of Sentinels tricked them into unearthing an ancient dwarven artifact—a relic that unknowingly contained a fragment of the Lich Xalvador's fractured phylactery. In that moment, a piece of the Lich's soul was bestowed upon Borghild, corrupting her from within.
Immediately after this catastrophic event, the true Sentinels intervened. Unaware of the deception and seeing only the heroes now tainted by the Lich's essence, they banished and sealed Borghild and the others away for 400 years. To prevent further chaos and to ensure their silence, the Sentinels wiped all memories of these traumatic events from their minds.
Now, after four centuries, a group of adventurers has unwittingly opened the leylines that held Borghild captive, releasing her into a world she no longer recognizes, with no recollection of her past ordeal. Xalvador's influence, however, has had 400 years to fester. The soul fragment slowly corrupted Borghild, twisting her faith and driving her to darker practices. She began to interpret her god's teachings in increasingly sinister ways, believing that only through destruction and control could her people be truly safe. Her healing magic warped, capable of both mending and inflicting grievous wounds. She now seeks to dominate her clan and the surrounding lands, imposing her twisted vision of order, fueled by the dark power that now resides within her.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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