| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +3 |
| DEX | 14 | +2 | +4 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 10 | +0 | +0 |
Carried by Air. The bender's Long Jump is up to 40 feet and its High Jump is up to 30 feet with or without a running start.
Unarmored Defense. While the bender is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Airbending. Provided it doesn't have the Restrained condition and has access to air, the bender casts one of the following spells. It uses Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks), replaces any verbal components with somatic components, and only uses air as the material components :
At will : Gust, Mage Hand (the hand is invisible), Thunderclap
1/day each : Catapult, Expeditious Retreat*, Gust of Wind*, Feather Fall, Levitate* (self only), Thunderwave
* concentration spells
Multiattack. The bender makes two attacks, using Unarmed Strikes or Dart in any combination.
Unarmed Strike. Melee Weapon Attack : +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Bludgeoning damage.
Dart. Ranged Weapon Attack: +4 to hit, range 20/60 ft, one target. Hit: 4 (1d4 + 2) Piercing damage.
Fist of Air. Melee Spell Attack : +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) Thunder damage, and the target is subjected to the following effect : Strength saving throw, DC 12, Failure : The target is pushed up to 10 feet directly away from the bender and has the Prone condition.
Deflect. Trigger : The bender is hit by an attack it can see. Response : The bender adds 2 to its AC, possibly causing it to miss.
Description
CR 1/2 : DCR 1/4 - OCR 1
Monks that have begun the long training to master their ki in a way allowing them to control air at will. Airbending focuses on flexibility, increased mobility and evasiveness, and finding and following the path of least resistance to apply decisive blows or send large bursts of air or shockwaves.
Tactics :
Round 1 : Casts Expeditious Retreat on itself
Round 2 & 3 : Casts Catapult or Multiattacks with Unarmed Strikes/Dart x2, or uses Fist of Air
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