Tiny Beast, Unaligned
Armor Class 10
Hit Points 2 (1d4)
Speed 20 ft., Swim 20 ft.
STR
2 (-4)
DEX
11 (+0)
CON
10 (+0)
INT
1 (-5)
WIS
8 (-1)
CHA
3 (-4)
Damage Immunities Lightning
Senses Darkvision 30 ft, Passive Perception 9
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Antimagic Affect. If the Arcolotl begins it's Turn in an Antimagic Field it loses its Arcing Group Trait.

Arcing Group. The Arcolotl Gains a +1 to Attack and Deals +1 Lightning Damage For Every Arcolotl within 5 ft of it.

Electric Glow. The Arcolotl Sheds Bright Light up to 5 ft around it and Dim light and Additional 5 ft.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 1 Lightning Damage.

Reactions

Lightning Sponge. If the Arcolotl is the Target of a Spell that Deals Lightning Damage or is within 5 ft of a Creature that Takes Lightning Damage, no Damage is Dealt and the Arcolotl Instead Gains Temporary Hitpoints Equal to the Damage Rolled.

Description

Arcolotls are a Unique Breed of Axolotls that rapidly Evolved around the Unraveled Magic of a Fallen Evokers Tower, the Arcolotls becoming magically adapted to the Lightning Magic Present throughout the Area. A Unique Quirk of their Bodies acting as powerful Electrical Conductors, When Multiple Arcolotls Gather together they Generate Powerful (and Dangerous) Electrical Fields, their Electric Charge Gaining Greater Voltage and Creating Auras of Electricity.

Nowadays Arcolotls Feed on Lightning Magic and Ambient Electricity.

Monster Tags: Misc Creature

Erikson

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