Medium Humanoid, Any Alignment
Armor Class 14 (studded leather)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws STR +3, DEX +4
Skills Athletics +3, Deception +3
Senses Passive Perception 10
Languages Any two languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multiattack. The lieutenant makes two melee attacks: one with its scimitar and one with its dagger. Or the lieutenant makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

 

Description

Bandits rove in gangs and are sometimes led by bandit captains, who rely on lieutenants to take care of either special tasks or squads of their troops. Alternatively, if a bandit gang is small, it might be led by a lieutenant instead of a captain. Not all bandits lieutenants are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels. A pirate captain usually has a few lieutenants depending on the size of his ship.

Previous Versions

Name Date Modified Views Adds Version Actions
11/10/2019 8:24:05 AM
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Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Lyxen

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