Burning Heads. The Candlehydra's heads provide bright light in a 20-foot radius and dim light for an additional 20 feet.
Heated Wax and Steel. Whenever a creature hits the Candlehydra with a melee attack roll or the Candlehydra hits a creature with a Body Slam attack, the creature must succeed on a DC 13 Dexterity saving throw, being coated in hot wax on a fail. The wax deals 4 (1d8) fire damage at the start of the creature's turn and lasts for a minute until it expends an action scraping it off.
Multiattack. The Candlehydra's three heads make a separate attack.
Burning Maw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) fire damage.
Body Slam. Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 18 (3d8 + 4) fire damage. If the target is a creature, it must make a DC 13 Dexterity saving throw or be coated in hot wax and knocked prone. The wax deals 4 (1d8) fire damage at the start of the creature's turn and lasts for a minute until it expends an action scraping it off.
Description
A creature born from an ornate candelabra twisted by magic, the Candlehydra served as a burning guard for a crafty noble. As powerful as it was, the Candlehydra was also stubborn and violent, constantly injuring its handlers with its three flaming heads and heated steel and wax body. Once its noble master died, the creature remained within the noble's estate, wandering aimlessly and shedding light in its destitute halls.
Previous Versions
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10/29/2025 10:46:21 PM
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Posted Oct 29, 2025DISCLAIMER: I DO NOT OWN THIS ART. PLEASE GO FOLLOW THE ORIGINAL ARTIST AND DO NOT BURN ME AT THE STAKE WITH PITCHFORKS.
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P.S. If necessary, this image will be replaced.