Large Construct, Lawful Evil
Armor Class 16 Natural
Hit Points 102 (12d10 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +5, CON +6, WIS +5
Damage Vulnerabilities Cold
Damage Immunities Fire
Condition Immunities Blinded, Charmed, Deafened, Frightened
Senses Darkvision 60, Passive Perception 13
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Burning Heads. The Candlehydra's heads provide bright light in a 20-foot radius and dim light for an additional 20 feet.

Heated Wax and Steel. Whenever a creature hits the Candlehydra with a melee attack roll or the Candlehydra hits a creature with a Body Slam attack, the creature must succeed on a DC 13 Dexterity saving throw, being coated in hot wax on a fail. The wax deals 4 (1d8) fire damage at the start of the creature's turn and lasts for a minute until it expends an action scraping it off.

 

Actions

Multiattack. The Candlehydra's three heads make a separate attack.

Burning Maw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) fire damage.

Body Slam. Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 18 (3d8 + 4) fire damage. If the target is a creature, it must make a DC 13 Dexterity saving throw or be coated in hot wax and knocked prone. The wax deals 4 (1d8) fire damage at the start of the creature's turn and lasts for a minute until it expends an action scraping it off.

Description

A creature born from an ornate candelabra twisted by magic, the Candlehydra served as a burning guard for a crafty noble. As powerful as it was, the Candlehydra was also stubborn and violent, constantly injuring its handlers with its three flaming heads and heated steel and wax body. Once its noble master died, the creature remained within the noble's estate, wandering aimlessly and shedding light in its destitute halls. 

Previous Versions

Name Date Modified Views Adds Version Actions
10/29/2025 10:46:21 PM
15
1
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Coming Soon
DerpyPigeon

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