Large Monstrosity (Lycanthrope), Neutral Evil
AC 17 Natural Armor    Initiative +3 (13)
HP 146 (16d8 + 30)
Speed 30 ft.
Mod Save
STR 20 +5 +5
DEX 12 +1 +1
CON 17 +3 +3
Mod Save
INT 11 +0 +0
WIS 13 +1 +1
CHA 14 +2 +2
Skills Perception +2
Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Charmed
Senses Darkvision; Passive Perception 12
Languages Abyssal Common (can’t speak in boar form)
CR 8 (XP 3,900; PB +3)
Traits

Blood Magic (3/day)

Charlthrax can cast blood magic using his hit points instead of spell slots. For each spell level, he may expend 5 hit points to power a spell (e.g., a 2nd-level spell costs 10 hit points). These spells do not require components.

Relentless (Recharges after a Short or Long Rest)

If damage reduces Charlthrax to 0 hit points, he can make a DC 10 Constitution saving throw. On a success, he drops to 1 hit point instead.

Boar’s Endurance

Charlthrax has advantage on saving throws against poison and disease.

Actions

Multiattack (Hybrid Form Only)

Charlthrax makes two attacks: one with his tusks and one with his Bloodlash or Cleaver.

Tusk (Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

Hit: 11 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be cursed with lycanthropy (wereboar).

Bloodlash (Hybrid Form Only). Melee Spell Attack: +6 to hit, reach 15 ft., one target.

Hit: 18 (4d6 + 4) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or have their speed halved until the end of their next turn.

Charlthrax’s Cleaver (Humanoid or Hybrid Form). Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

Hit: 13 (2d8 + 4) slashing damage.

Bonus Actions

Shape-Shift. The wereboar shape-shifts into a Medium boar-humanoid hybrid or a Small boar, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Legendary Actions

LEGENDARY ACTIONS (Optional, for stronger encounters)

Charlthrax can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn.

  • Blood Snare (Costs 1 Action): A crimson tendril lashes out from Charlthrax, forcing one creature within 10 feet to make a DC 13 Strength saving throw or be grappled (escape DC 13).

  • Sanguine Surge (Costs 2 Actions): Charlthrax regains 10 hit points and gains advantage on his next attack.

Description

DESCRIPTION

A massive, grotesque figure cloaked in bloodstained hides, Charlthrax the Wereboar is a nightmare incarnate. Once a warrior of a savage tribe, Charlthrax embraced forbidden rituals that merged lycanthropy with sacrificial blood rites. Towering at over 8 feet, his boar-like hybrid form exudes menace, his blood-wrought spells amplifying his brutality in combat.

Charlthrax is feared not only for his monstrous strength, but for the unnatural way blood warps around him—tendrils, spikes, and shields formed from the spilled essence of the fallen. He delights in battle and is often found in ruins soaked with gore, chanting in a tongue not meant for mortal ears.

Habitat: ForestGrasslandHill

ryguy_sofly

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