Extra Attack. When making an Attack action, you may make two attacks rather than one.
Improved Critical. Criticals are now considered to be 19 and 20 rolls.
Second Wind. Action: This monster may use an action to regain 1d10 + 6 health once, before having to take a long or short rest before being allowed to use this again.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 15 (2d8 + 6) piercing damage.
Javelin. Ranged Weapon Attack: +8 to hit, reach 5 ft. Hit: 8 (1d6+5) piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
Shield Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d4 + 6) bludgeoning damage, target does a DC 15 DEX check and if fail, target will be rendered prone.
Description
A soldier of average height in service of the Croviel Army, outfitted with plate armor and standard issue shields and longswords.
Inventory: Shield, Longsword, 5 gp, Military Fatigues
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