Armor Class
14
(natural armor)
Hit Points
62
(7d6 + 20)
Speed
30 ft.
STR
10
(+0)
DEX
13
(+1)
CON
15
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
18
(+4)
Saving Throws
CHA +7
Senses
Passive Perception 11
Languages
Common, Elvish Learnt from military training.
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Bonus Magic Attack: Magic spells casted have a +2 bonus to damage.
Actions
Spells
Cantrips Known: Light, Mage Hand, Mending, Message, Ray of Frost
1st Level (4 slots): Burning Hands, Mage Armor
2nd Level (3 slots): Invisibility, Scorching Ray
3rd Level (3 slots): Counterspell, Fireball
4th Level (1 slot): Blight, Dimension Door
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3 (1d6) bludgeoning damage.
Description
An arcanically-inclined sorcerer serving the Croviel Army, armed with a quarterstaff, a knack for blowing things up, and standard issue military fatigues.
Inventory: Quarterstaff, 10 gp, Military Fatigues
Comments