Medium Undead, Lawful Evil
AC 19 Splint armor and Shield    Initiative +2 (12)
HP 75 (10d8 + 30)
Speed 30 ft.
Mod Save
STR 18 +4 +7
DEX 14 +2 +5
CON 17 +3 +3
Mod Save
INT 8 −1 −1
WIS 11 +0 +3
CHA 16 +3 +6
Skills Athletics +7, Intimidation +6, Religion +2
Resistances Necrotic
Immunities Poison; Exhaustion, Poisoned
Senses Blindsight 5 ft., Darkvision 60 ft.; Passive Perception 10
Languages Understands Common plus one other language but can’t speak
CR 7 (XP 2,900; PB +3)
Traits

Undead Nature. A creature doesn't require air, food, drink, or sleep.

Turn Resistance. The creature has advantage on saving throws against any effect that turns undead.

Marshal Undead. Unless the creature is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.

Magic Resistance. The creature has advantageon saving throws against spells and other magical effects.

 

Actions

Extra attack. The Bone Lord does 2 attack action of it's choice.

Longsword. Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d8 + 4) Slashing damage and 6 (1d10) Necrotic damage.

Heavy Crossbow. Ranged Attack Roll: +5, range 100/400 ft. Hit: 8 (1d10 + 2) Piercing damage.

Undead Aura (Recharges after a Long Rest). This aura lasts for 1 minute. Every undead within 30 ft. of the Bone Lord regains 1d4 Hit Point every round. Every non-undead creature has to succeed a DC 14 Constitution saving throw or take 1d4 Necrotic damage every round.

Reactions

Parry. The creature adds 3 to its AC against one melee attack that would hit it. To do so, the creature must see the attacker and be wielding a melee weapon.

Leadership. (Recharges after a Short or Long Rest). For 1 minute, the creature can utter a special command or warning whenever a non-hostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the creature. A creature can benefit from only one Leadership die at a time. The effect ends if the creature is incapacitated.

Description

These are the Paladins of Skeletons. Armored warriors who can deal a fair amount of damage, and support other skeletons in the battle. Not to mention that they have one of the rarest ability: They can heal undead.

Habitat: Planar (Shadowfell)UnderdarkUrban

SirLancelot12

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