| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +7 |
| DEX | 20 | +5 | +9 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +6 |
| CHA | 10 | +0 | +0 |
Improved Initiative. The creature has Advantage on Initiative rolls.
Multiattack. The warrior makes two Radiant Dagger attacks, and one Laser Rifle attack, or it can make one Harpoon attack.
Radiant Dagger. Melee Attack Roll: +9 reach 5 ft. Hit: 17 (5d4 + 5) Slashing damage plus 7 (1d4 + 5) Radiant damage.
Laser Rifle. Ranged Attack Roll: +9 range 100/300 ft. Hit: 17 (3d8 + 5) Radiant damage plus 9 (1d8) fire damage.
Harpoon. Ranged Attack Roll: +9 range 100/200 ft. Hit: 65 (10d12) Bludgeoning damage, or have as much if the target is wearing heavy or medium armor. The target must succeed on a DC 20 Strength saving throw, or be grappled.
Parry. Trigger: The warrior is hit by a melee attack roll while holding a weapon. Response: The warrior adds 5 to its AC against that attack, possibly causing it to miss.
Description
Bounty Hunters work undercover, seldom revealing their true identity. They work for who ever pays them the most, and will go to extreme lengths to achieve their goals. Grann, one of the most famous Bounty Hunters killed over 4,000 people before he was killed, and earned over 3 million gold pieces from it. However, legends have told that Grann has returned to life through some dark ritual, and now no one is safe throughout the Astral Sea. Bounty Hunters wander using their ships, which are just as deadly as they are.
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