Large Aberration, Neutral Evil
AC 20 Natural Armor    Initiative +4 (14)
HP 200 (20d10)
Speed
Mod Save
STR 17 +3 +3
DEX 18 +4 +4
CON 18 +4 +4
Mod Save
INT 26 +8 +8
WIS 22 +6 +6
CHA 20 +5 +5
Immunities Psychic; Charmed, Frightened
Senses Passive Perception 20
Languages None
CR 18 (XP 20,000; PB +6)
Traits

Disrupting Thought: Whenever a creature casts a spell within 60 feet, it must succeed a DC 17 Concentration check or lose the spell slot.

Legendary Resistance (1/Day)

Actions

Psionic Barrage (Recharge 5–6): 3 creatures within 90 ft. must make a DC 21 Int save or take 45 (10d8) psychic damage and be stunned until the end of their next turn.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

PurpleThunder9506

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