Medium Construct, Lawful Evil
Armor Class 20 (plate, shield)
Hit Points 60 (8d8 + 24)
Speed 30 ft., Fly 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Force, Necrotic, Poison
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 14
Languages understands the languages of its creator but can’t speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The Battle horror has advantage on saving throws against spells and other magical effects.

Spell Immunity. The Battle horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.

 

 

Actions

Multiattack. The Battle horror makes two longsword attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Dimension Door. The Battle horror is able to use Dimension door once per day.

Blink. The Battle horror is able to use Blink once per day.

Magic Missile. The Battle horror is able to cast magic missile at 1st level up to four times per day.

Description

A Battle horror is empty, animated armour, capable of independent reasoning. It is neither undead nor a summoned creature. Often found as a guardian, this automaton appears to be a warrior completely clad in plate mail. The Battle Horror is often used by the Arcane Brotherhood.

Pushbiker

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