Small Dragon, Neutral
Armor Class 18 (natural armor)
Hit Points 143 (20d12 + 45)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
STR
17 (+3)
DEX
14 (+2)
CON
17 (+3)
INT
19 (+4)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws DEX +5, CON +6, WIS +3, CHA +5
Skills Perception +6, Stealth +5
Damage Immunities Acid
Condition Immunities Exhaustion
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages Common, Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Amphibious. Atszu can breathe air and water.

Dragon Scales. Resistant to slashing and piercing damage.

 

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 13 (3d8 + 2) piercing damage.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 13 (2d12 + 1) slashing damage.

Acid Breath. Constitution Saving Throw: DC 16, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 14 (4d6+4) Acid damage. Success: Halves damage.

Wind Burst. Dexterity Saving Throw: DC 14, each creature in a 60-foot-long, 5-foot-wide Line. Failure: Blown back 40 ft. Success: Resists gust.

Reactions

Parry. If attacked Atszu can make a Dexterity saving throw, if this roll is higher than the damage dealt then they can make a counter attack with advantage.

Lair and Lair Actions

Full of Clay furniture, (tables, chairs, etc.) pots and vases with random items inside.

Previous Versions

Name Date Modified Views Adds Version Actions
5/17/2025 9:16:38 PM
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