Medium Humanoid (Any Race, Wizard), Any Alignment
AC 13 (16 with mage armor)    Initiative +3 (13)
HP 27 (5d8 + 5)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 16 +3 +3
CON 12 +1 +1
Mod Save
INT 16 +3 +5
WIS 14 +2 +4
CHA 12 +1 +1
Skills Arcana +5, History +5, Insight +4, Perception +4
Senses Passive Perception 14
Languages Any three languages
CR 3 (XP 700; PB +2)
Traits

Arcane Recovery (1/Day). After finishing a short rest, the conjurer chooses expended spell slots to recover, which can have a combined level that is equal to or less than half it's wizard level rounded up (3), and none of the slots can be 6th level or higher.

Spellcasting. The conjurer is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The conjurer has the following wizard spells prepared:

Cantrips (at will): Acid Splash, Dancing Lights, Mage Hand, Prestidigitation

1st level (4 slots): Fog Cloud, Mage Armor, Shield

2nd level (3 slots): Misty Step, Scorching Ray, Vortex Warp, Web

3rd level (2 slots): Summon Shadowspawn

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) Piercing damage.

Acid Splash (Cantrip). Dexterity saving throw, DC 13, one creature it can see within 60 feet, or two creatures if they are standing within 5 feet of each other. Failure : 7 (2d6) Acid damage.

Minor Conjuration. The conjurer can conjure a magical object that can be no larger than 3 feet on a side and weigh no more than 10 pounds, in it's hand or within 10 feet at a point it can see, taking the form of a nonmagical object it has seen before. The object is visibly magical, radiating dim light out to 5 feet. The object disappears after 1 hour, when the conjurer uses this feature again, or if it takes or deals any damage.

Description

Conjurers favor spells that produce objects and creatures out of thin air to fight on their behalf. As their mastery grows, they learn spells of transportation and can teleport across vast distances, even to other planes of existence, in an instant.

DCR 2 - OCR 4

R1 : Summon Shadowspawn

R2 : 3rd level Scorching Rays + the spawn's attack

R3 : Scorching Rays + the spawn's attack

A statblock for a 5th level Conjurer Wizard using the 2024 rules but the 2024 cleaner presentation. Can be used as enemies, NPC rivals, or pre-made characters for one shots !

Previous Versions

Name Date Modified Views Adds Version Actions
12/26/2023 9:07:33 AM
0
0
--
Coming Soon
12/26/2023 9:12:10 AM
0
0
--
Coming Soon
12/26/2023 9:58:06 AM
0
0
--
Coming Soon
12/26/2023 2:30:55 PM
0
0
--
Coming Soon
12/26/2023 2:44:18 PM
0
0
--
Coming Soon
12/26/2023 2:47:31 PM
0
0
--
Coming Soon
12/26/2023 8:17:27 PM
0
0
--
Coming Soon
5/14/2024 11:40:40 AM
6
3
--
Coming Soon
5/14/2024 12:06:01 PM
6
0
--
Coming Soon
3/6/2025 1:46:56 AM
16
7
--
Coming Soon
3/6/2025 2:30:59 AM
16
0
--
Coming Soon
5/17/2025 10:43:24 PM
17
2
--
Coming Soon

Monster Tags: NPC

Habitat: Urban

_Lucanoptek_

Comments

Posts Quoted:
Reply
Clear All Quotes