Medium Beast, Unaligned
AC 14 Natural Armor    Initiative +2 (12)
HP 37 (5d10 + 10)
Speed 40 ft.
Mod Save
STR 17 +3 +3
DEX 15 +2 +2
CON 15 +2 +2
Mod Save
INT 3 −4 −4
WIS 12 +1 +1
CHA 7 −2 −2
Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 2 (XP 450; PB +2)
Traits

 

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

 

 

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Diseased Aura. Any creature that starts its turn within 5 feet of the wolf must succeed on a DC 12 Constitution saving throw or take 3 (1d6) poison damage.

 

 

Actions

Poisoned Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. The target must make a DC 12 Constitution saving throw or be Poisoned until the end of its next turn.

Description

Patchy, disease-ridden fur exposes fungal growths along the ribs and spine. Their glowing green eyes flicker in the dark. Foam and spores drip from their fangs.

Habitat: ForestGrasslandHill

idkmaka

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