| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 15 | +2 | +2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Diseased Aura. Any creature that starts its turn within 5 feet of the wolf must succeed on a DC 12 Constitution saving throw or take 3 (1d6) poison damage.
Poisoned Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. The target must make a DC 12 Constitution saving throw or be Poisoned until the end of its next turn.
Description
Patchy, disease-ridden fur exposes fungal growths along the ribs and spine. Their glowing green eyes flicker in the dark. Foam and spores drip from their fangs.
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