| Mod | Save | ||
|---|---|---|---|
| STR | 4 | −3 | −3 |
| DEX | 15 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +2 |
| CHA | 7 | −2 | +0 |
Telepathic Bond. While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.
Evasion. If the Homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the Homunculus's skill and saving throw bonuses (above) and the bonuses to hit and damage of its attack (below).
Coin Operated Slot. To activate it, insert a coin into its slot with the following effects (these effects are cumulative and last until it is deactivated):
- Copper: Can cast the Cantrip Light on itself.
- Silver: Allows you to see through its eyes (you are effectively blinded when using this).
- Gold: It gains one more Cantrip from the following list: Gust, Mage Hand, Mending, Produce Flame, or Thunderclap.
Force Strike. Ranged Weapon Attack: +4 to hit, range 30 ft., one target you (or your construct) can see. Hit: 1d4 + 2 force damage.
Channel Magic. The Homunculus delivers a spell you cast that has a range of touch. The Homunculus must be within 120 feet of you.
Description
This construct appears as a bronze ball the size of an orange when it is not deployed.
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