| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 14 | +2 | +4 |
| CON | 15 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 13 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Keen Senses. The dragon has advantage on Wisdom (Perception) checks that rely on sight, smell, or hearing.
Multiattack. The dragon makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d8 + 1) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) slashing damage.
Hybrid Breath (Recharge 5–6). The dragon exhales a 15-foot cone of chaotic energy. Each creature in the area must make a DC 13 Dexterity saving throw, taking 10 (3d6) damage on a failed save, or half as much on a success. The type is determined randomly from fire, cold, acid, or lightning.
Description
These mid-sized hybrids are the most versatile of their kind. Though no two share the exact appearance or temperament, they tend to be the most balanced in form and instinct. Their breath is unstable, a reflection of their fractured heritage.
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