| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 14 | +2 | +4 |
| CON | 17 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 14 | +2 | +4 |
| CHA | 10 | +0 | +0 |
Keen Senses. The dragon has advantage on Wisdom (Perception) checks that rely on sight, smell, or hearing.
Multiattack. The dragon makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Hit: 7 (1d10 + 2) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) slashing damage.
Hybrid Breath (Recharge 5–6). The dragon exhales a mixed elemental blast in either a 30-foot line (5 ft. wide) or a 20-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 14 (4d6) damage on a failed save, or half as much on a successful one. The damage type is chosen randomly from fire, cold, acid, or lightning.
Frightful Presence (1/Day). Each creature of the dragon’s choice that is within 30 feet of it and aware of it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Alpha hybrid dragons are rare survivors—beasts bred from the scattered essence of long-dead dragon lineages. Though not as majestic as their ancestors, they still command a terrifying presence and wield a volatile, unpredictable breath weapon. These dragons often are the leaders of packs of smaller sizes.
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