Medium Humanoid (Any Race, Wizard), Any Alignment
AC 13 (16 with Mage Armor)    Initiative +3 (13)
HP 27 (5d8 + 5)
Speed 30 ft.
Mod Save
STR 8 -1 -1
DEX 16 +3 +3
CON 12 +1 +1
Mod Save
INT 16 +3 +5
WIS 14 +2 +4
CHA 12 +1 +1
Skills Arcana +5, History +5, Insight +4, Perception +4
Senses Passive Perception 14
Languages Any three languages
CR 4 (XP 1,100; PB +2)
Traits

Arcane Ward. The abjurer has a magical ward that has 13 hit points. Whenever the abjurer takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, the abjurer takes any remaining damage. When the abjurer casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.

Arcane Recovery (1/Day). After finishing a short rest, the abjurer chooses expended spell slots to recover, which can have a combined level that is equal to or less than half it's wizard level rounded up (3), and none of the slots can be 6th level or higher.

Spellcasting. The abjurer is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The abjurer has the following wizard spells prepared :

Cantrips (at will): Blade Ward, Fire Bolt, Mage Hand, Prestidigitation

1st level (4 slots): Absorb Elements*, Alarm*, Mage Armor*, Shield*

2nd level (3 slots): Arcane Lock*, Rime's Binding Ice

3rd level (2 slots): Counterspell*, Dispel Magic*

* abjuration spells of 1st level or higher

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) Piercing damage.

Fire Bolt (Cantrip). Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 11 (2d10) Fire damage.

Description

CR 4 : DCR 3 - OCR 4

Abjurers are wizards that focus on magic that blocks, banishes, or protects, understanding that ending harmful effects, protecting the weak, and banishing evil influences is a proud and respected vocation. Members of this school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.

Tactics :

Round 1, 2 & 3 : Casts Rime's Binding Ice, counterspell or shield if needed to refill Ward

A statblock for a 5th level Abjuration Wizard using the 2024 rules but the 2024 cleaner presentation. Can be used as enemies, NPC rivals, or pre-made characters for one shots !

Previous Versions

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5/18/2025 6:26:10 AM
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Monster Tags: NPC

_Lucanoptek_

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