Festering Wounds. when hitting a target with bleed, Target must make a CON SAVE 12 or take an additional 1d8 of acid damage at the end of their next turn.
Predation. Melee Weapon Attack: +4 to hit, reach 60 ft., 3 target. Hit: 6(1d8 + 2) [slashing] damage, additionally apply 1 Bleed to target.
Attack of Opportunity. whenever making an attack of opportunity targe must also make a DC 15 SAVE STR or become grappled.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Glowing humanoid fairies, both large and small. Each fairy is humanoid, with aquamarine skin, a bloated stomach, and two pairs of arms (or three if counting their hair, which resemble arms). They each have one pair of legs, a tail, two pairs of insectile wings, and a pair of pointy ears. The fairy visible in containment appears to be the larger Fairy Queen, while the smaller fairies appear when their ability is triggered.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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